Category: /me

  • Collaborative tools for designers: part 4

    TL;DR: Tools I will not review and why. Three weeks ago, I started a series of publications regarding tools that encourage collaborative practices for designers and that use some form of versioning at their core. You can read the previous chapters and especially the first one to understand what I’m looking for (links to part…

  • Collaborative tools for designers – Part 3 : Pixelapse

    Reviewing tools for collaborative practices and version control for designers, this is episode III. And to my surprise, I’ve discovered Pixelapse, an online tool that promises to do just that. It’s been a while since I had found about Pixelapse, but never took the chance to study it deeper until last week. Mainly because they…

  • Collaborative tools for designers – Part 2 : Dropbox

    Last week, I promised I would be exploring some of the tools promoted as helping designers in their revision control and collaborative process and that I would do this by comparing them to a list of benefits I extracted from my use of Git. So in this post, I’ll be reviewing the (in-?) famous Dropbox.…

  • Collaborative tools for designers – Part 1

    Since I’ve discovered and used distributed revision control in my day to day practice, I’ve been amazed by how much it has helped me getting more organized, stop worrying about loosing files and also encouraged me to experiment more and thus try more options in my work. And I’m not even talking about how it…

  • Constant V (Venster/Vitrine)

    Ami Bruxellois, ne loupe pas l’occasion ce vendredi jeudi (18/06/2015) d’aller voir la vitrine de Constant. Tu y seras bien reçu et tu pourras même y boire un verre. De plus, c’est juste à côté du Verschueren, si jamais ta soif était trop grande. Je t’invite à y aller, pour découvrir Constant et pour y…

  • #uHbench map

    A map of known places where urban hacker benches have been built. A workshop and exhibition of the uHbench project has been scheduled in Constant VZW at the end of this week. For that, they’ve asked me to produce 2 posters that will be displayed along the benches built for the occasion. One of the…

  • Blender shortcuts right in your search engine

    Two months ago, I attended a community meetup in NY called Quack & Hack. The point of it was to gather people around coding to improve the DuckDuckGo search engine. If you don’t know DuckDuckGo (DDG) by now, it’s the “search engine that does not track you”. And it’s been my tool of choice when…

  • I finished Facebook #orSoIThought

    On May 27th, I’ve finished The stupidest game on Facebook. I was silently running this little self-amusing game since the 15th of May and then, later on, opened the process publicly. In the end, it took me less than 15 days to fill up to 99 the most famous 3 icons that you find on…

  • The stupidest game on Facebook

    and you don’t need to install any app for it. While contemplating the most watched icons on Facebook, it became obvious to me that this was an actual Facebook score. I’ve always believed Facebook is a game. And therefore, it should not be taken seriously. Any other use of Facebook would be foolish. So these…

  • RaspiVj (alpha release)

    Yesterday, I’ve pushed online the code for what I call the RaspiVJ, a minimal VJ application for the Raspberry Pi. The idea was to build a portable and lightweight VJ set up that could be versatile enough to adapt to multiple situtations and configurations. So the Raspberry Pi, as a small and cheap computer, seemed…

  • lvMchn_560.gif

    Just submitted this gif to the Transnumériques – Videoformes 2015 award. This gif is a compilation of screenshots done by the [loveMachine] over the course of 6 months. All selected pictures contain Facebook error messages. The [loveMachine] does screen captures every time it runs. Because the script works as a screenless process, this visual feedback…

  • Petits jeux autour de l’Art Nouveau et la nature

    Un des derniers projets sur lequel j’ai travaillé vient d’être mis à la disposition du public. Il s’agit d’une série de petits jeux éducatifs pour enfants autour de l’Art Nouveau et de l’écologie. Ce projet est une commande du Réseau Art Nouveau Network et a été réalisé en collaboration avec Christophe Malvolti (gestion globale du…