Category: /me
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Teasing : the most popular media file formats on Github
In my process of studying collaborative tools for designers, I took a deeper look at Github to find out how much media files were hosted there, of which type, etc. I’m just using the API provided by Github. No magic trick here. Although it’s a long process due to the API call limitations. There is…
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Dessin au point de fusion
Etsuko Ichikawa dessine, avec de la pâte de verre en fusion, ce qu’elle appelle ses “Pyrograph”. via Fz
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Collaborative tools for designers − part 6 : the Githosters
Part 6 of this series of posts around my quest for tools that would encourage or facilitate collaboration with and between designers, this time, I went over what I’m calling the Githosters, also known as Github, Gitlab or Bitbucket. Github is so popular these days it might become a verb one day and for some,…
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Rendering WordWars on radiators
TL;DR: Testing the private beta Python API from Qarnot About a month ago, while keeping an eye on the Libre Software Meeting (RMLL) in Beauvais and watching the news about WordWars spread on some blogs and magazine, I stumbled on a video presentation about open source software tools for animators and Blender 3D rendering using…
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Ma collection de portables timbrés
Dans tous les brols que je peux alimenter sur le web, il y a entre autre, ce compte Instagram, démarré à Leipzig il y a un peu plus d’un an. J’y collectionne, au gré de mes balades, des couvertures de portables couverts d’autocollants, une pratique assez répandues chez les bidouilleurs informatiques. On a déjà comparé…
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Collaborative tools for designers − part 5 : Adobe Creative Cloud
Episode 5 already. Damn, so many collaborative tools for designers. Yes. And this post is about the one everybody talks about, but what they are actually referring to is something else: Adobe Creative Cloud. Let me rephrase that. When you tell people you are trying out Adobe’s cloud, they think you are using Photoshop or…
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Collaborative tools for designers: part 4
TL;DR: Tools I will not review and why. Three weeks ago, I started a series of publications regarding tools that encourage collaborative practices for designers and that use some form of versioning at their core. You can read the previous chapters and especially the first one to understand what I’m looking for (links to part…
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Collaborative tools for designers – Part 3 : Pixelapse
Reviewing tools for collaborative practices and version control for designers, this is episode III. And to my surprise, I’ve discovered Pixelapse, an online tool that promises to do just that. It’s been a while since I had found about Pixelapse, but never took the chance to study it deeper until last week. Mainly because they…
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Collaborative tools for designers – Part 2 : Dropbox
Last week, I promised I would be exploring some of the tools promoted as helping designers in their revision control and collaborative process and that I would do this by comparing them to a list of benefits I extracted from my use of Git. So in this post, I’ll be reviewing the (in-?) famous Dropbox.…
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Collaborative tools for designers – Part 1
Since I’ve discovered and used distributed revision control in my day to day practice, I’ve been amazed by how much it has helped me getting more organized, stop worrying about loosing files and also encouraged me to experiment more and thus try more options in my work. And I’m not even talking about how it…
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Constant V (Venster/Vitrine)
Ami Bruxellois, ne loupe pas l’occasion ce vendredi jeudi (18/06/2015) d’aller voir la vitrine de Constant. Tu y seras bien reçu et tu pourras même y boire un verre. De plus, c’est juste à côté du Verschueren, si jamais ta soif était trop grande. Je t’invite à y aller, pour découvrir Constant et pour y…
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#uHbench map
A map of known places where urban hacker benches have been built. A workshop and exhibition of the uHbench project has been scheduled in Constant VZW at the end of this week. For that, they’ve asked me to produce 2 posters that will be displayed along the benches built for the occasion. One of the…