Blender Brussels Workshop – 21/12/2012

So we had our second Blender Brussels workshop today. The first one happened about a month ago. This time, we spent the day at Constant Variable and talked about the basics of python and its use within Blender. We worked on scripts to generate random meshes and then manipulate them in the game engine.

Here’s a short video of what the output might look like.

If you want to play with the file, download it here. You’re also welcome to join us on the next round, in january 2013. The exact date will be announced later.

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Julien Deswaef

Born in Brussels, Julien Deswaef is a software artist, experience designer and interface developer based in Barcelona. Active both in visual arts as well as in free / libre and open source culture, he has the ability to transform ideas into digital realities. He regularly collaborates with artists in the world of entertainment, music and fine arts. His art practice usually questions copyright, authorship and the impact of technology on our society through generative graphics and social media bots. Deswaef’s work has been visible in multiple art and music festivals across Europe such as Pukkelpop in Belgium, Les hivernales in Switzerland, Les Nuits Blanches in France or Kurzfilmfestival Koeln in Germany. Some of his artworks have been featured in collective exhibitions with institutions including Somerset House, LEAP, ESC Medien Kunst Labor, iMAL, Le Manège, Le Vecteur ou Les Brasseurs.