So we had our second Blender Brussels workshop today. The first one happened about a month ago. This time, we spent the day at Constant Variable and talked about the basics of python and its use within Blender. We worked on scripts to generate random meshes and then manipulate them in the game engine.
Here’s a short video of what the output might look like.
If you want to play with the file, download it here. You’re also welcome to join us on the next round, in january 2013. The exact date will be announced later.